![]() ![]() At the cost of the legacy player not having the weapons, maybe. The middle is a perfect blend of tactical and character. Lower difficulty levels are a robust roleplay with the drama in your hands. ![]() ![]() I wouldn't hate it if a character could pass down a weapon at retirement, also. Wildermyth integrates all this wonderfully into its design. I wish there was a way to rebalance this so that at least one character of each class sticks it out to the bitter end. It's just unsatisfying, from a story perspective. Plus it's disappointing that none of my starting characters are still around to see things through to the end. I get that the incursions exist to apply time pressure, but it's discouraging to leave the map uncleared, if you ask me. Now I'm severely underpowered for the final fight. This will pop up a file browser showing the files the tool just created note that the directory is steamsteamappscommonwildermythmodsuser.I lost my entire hunter division! Meanwhile the baddies have been adding cards and building up strength while I try to solve everyone's problems and clean up the map. At the upper left, click 'Mods', click 'Create New Mod' in the browser, and fill in the form. Of course, there's only 1 dude I can recruit immediately, which is fine, because I can't afford to gear up a whole new squad. Act 4 ended and half my team took retirement. This just happened to me in a five chapter game. ![]()
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